RPGFTF | Role Playing Games For the Family/Learn to Be a Game Master: Run D&D and other RPGs!

  • $90

Learn to Be a Game Master: Run D&D and other RPGs!

  • Course
  • 51 Lessons

Learn to Be a Game Master teaches the skills needed to confidently run tabletop roleplaying games like Dungeons & Dragons. Learn how to guide players, present engaging situations, manage the flow of play, and build adventures that respond to player choices. By the end of the course, you’ll have the tools and confidence to run your own RPG sessions for friends and family.

Contents

Beginner Game Master

This section covers the core skills every new Game Master needs to confidently run a tabletop roleplaying game. You’ll learn how to manage the table, present clear situations to players, keep the game moving, and handle rules and decisions during play. These lessons focus on practical techniques that help new Game Masters feel comfortable behind the screen and ready to run their first sessions.

Lesson 1.1 — What Does a Game Master Do?
Preview
Lesson 1.2 — Tone, Expectations, and Table Culture
Lesson 1.3 — Safety Tools and Player Comfort
Module 1 Quiz (Videos 1.1–1.3)
Lesson 2.1 — When to Roll
Lesson 2.2 — Calling for Action Rolls
Lesson 2.3 — Outcomes and Consequences
Lesson 2.4 — Making Rulings
Module 2 Quiz (Videos 2.1–2.4)
Lesson 3.1 — Narration and Scene Framing
Lesson 3.2 — Spotlight and Player Agency
Lesson 3.3 — Ending Scenes and Ending Sessions
Module 3 Quiz (Videos 3.1–3.3)
Lesson 4.1 — What to Prep (and What Not to Prep)
Lesson 4.2 — Hooks, Scenes, Secrets, and Beats
Lesson 4.3 — NPCs as Tools (Not Lore Dumps)
Module 4 Quiz Videos (4.1–4.3)
Lesson 5.1 — Building Your First Location
Lesson 5.2 — Expanding Outward from Play
Lesson 5.3 — Creating NPCs That Matter
Lesson 5.4 — Creatures & Adversaries (Intent-First)
Lesson 5.5 — Environments & Traps as Choices
Module 5 Quiz (Videos 5.1–5.5)
Lesson 6.1 — What Session Zero Is (and Isn’t)
Lesson 6.2 — Running Session Zero
Lesson 7.1 — Opening the First Session
Lesson 7.2 — Handling Mistakes & Curveballs
Lesson 7.3 — Ending Proud & Looking Ahead
Module 6 Quiz (Videos 6.1–7.3)

Advanced Game Mastery

In this section, we move beyond the fundamentals and explore the deeper techniques that experienced Game Masters use to design dynamic adventures and long-running campaigns. You’ll learn how to build scenarios instead of scripted stories, create mysteries and heists that stay engaging, and design worlds that respond to player choices. These lessons focus on the structures and tools that help campaigns feel alive, flexible, and driven by player action.

A1 — Intro to Advanced Game Mastery
A1.1 — Stories vs Scenarios
A3 — Player Choice, Information, and Pressure
Module 7 Quiz (Videos A1–A3)
B1 — Dynamic Dungeons
B2 — Mysteries That Don’t Stall
B3 — Node-Based Adventures
B4 — Raids and Heists
B5 — Cities, Crawls, and the Wild
Module 8 Quiz (Videos B1–B5)
C1 — NPCs as Agents
C2 — Factions as Engines
C3 — Adversaries That Evolve
C4 — Environments as Persistent Threats
Module 9 Quiz (Videos C1–C4)
D1 — Campaign Premises That Last
D2 — Campaign Arcs vs Player Arcs
D3 — Campaign Tracking and Status Tools
D4 — Ending Campaigns Well
D5 — Mastery and Specialized Play
Course Outro
Module 10 Quiz (Videos D1–D5)