Lesson 1 — What Is Daggerheart?

Lesson 1 — What Is Daggerheart?

Welcome!

In this lesson, you’ll be introduced to Daggerheart and what makes it different from other tabletop roleplaying games.

Watch the video to learn what kind of game Daggerheart is, how it approaches storytelling and collaboration, and what players and Game Masters are trying to create together at the table. This lesson focuses on the feel and purpose of the game rather than specific rules.

What to do in this lesson

  • Watch the video lesson in full

  • Pay attention to how Daggerheart emphasizes shared storytelling and character-driven play

  • Reflect on how this approach compares to other RPGs you may have played

There’s nothing you need to prepare or turn in for this lesson. Once you’re finished, move on to Lesson 2 — What You Need to Play when you’re ready.

Learn to Play and Run Daggerheart

Buy nowLearn more

Unit 1 – Getting Started

  • Lesson 1 — What Is Daggerheart?2
  • Lesson 2 — What You Need to Play
  • Lesson 3 — Characters
  • Lesson 4 — Ancestry, Community, and Class
  • Daggerheart Unit One Quiz

Unit 2 — Core Rules for Play

  • Lesson 5 — Actions and Rolls
  • Lesson 6 — Special Action Rolls
  • Lesson 7 — Essential Combat & Exploration Tools
  • Lesson 8 — Equipment, Weapons, & What You Can Do in the World
  • Lesson 9 — Domains & Magic
  • Lesson 10 — Leveling Up & Growth
  • Daggerheart Unit 2 Quiz

Unit 3 — Game Master Foundations

  • Lesson 11 — What GMs Actually Do
  • Lesson 12 — Building Adventures
  • Lesson 13 — Conflict for GMs
  • Lesson 14 — Adversaries and Environments
  • Lesson 15 — Rest, Scars, Death & Emotional Growth
  • Daggerheart Unit 3 Quiz

Unit 4 — GM Control Tools & Table Setup

  • Lesson 16 — How to Use Countdowns
  • Lesson 17 — Session Zero for Daggerheart
  • Lesson 18 — Running Your First Session
  • Lesson 19 — Running One-Shots & Campaigns
  • Daggerheart Unit 4 Quiz

Unit 5 — Campaign Play & Course Wrap-Up

  • Lesson 20 — Understanding Campaign Frames
  • Lesson 21 — Bringing the Setting to Life
  • Lesson 22 — Inciting Incidents & Campaign Loops
  • Lesson 23 — Final GM Tips & Course Outro
  • Daggerheart Unit 5 Quiz