Lesson 8 — Equipment, Weapons, & What You Can Do in the World

Lesson 8 — Equipment, Weapons, & What You Can Do in the World

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Learn to Play and Run Daggerheart

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Unit 1 – Getting Started

  • Lesson 1 — What Is Daggerheart?2
  • Lesson 2 — What You Need to Play
  • Lesson 3 — Characters
  • Lesson 4 — Ancestry, Community, and Class
  • Daggerheart Unit One Quiz

Unit 2 — Core Rules for Play

  • Lesson 5 — Actions and Rolls
  • Lesson 6 — Special Action Rolls
  • Lesson 7 — Essential Combat & Exploration Tools
  • Lesson 8 — Equipment, Weapons, & What You Can Do in the World
  • Lesson 9 — Domains & Magic
  • Lesson 10 — Leveling Up & Growth
  • Daggerheart Unit 2 Quiz

Unit 3 — Game Master Foundations

  • Lesson 11 — What GMs Actually Do
  • Lesson 12 — Building Adventures
  • Lesson 13 — Conflict for GMs
  • Lesson 14 — Adversaries and Environments
  • Lesson 15 — Rest, Scars, Death & Emotional Growth
  • Daggerheart Unit 3 Quiz

Unit 4 — GM Control Tools & Table Setup

  • Lesson 16 — How to Use Countdowns
  • Lesson 17 — Session Zero for Daggerheart
  • Lesson 18 — Running Your First Session
  • Lesson 19 — Running One-Shots & Campaigns
  • Daggerheart Unit 4 Quiz

Unit 5 — Campaign Play & Course Wrap-Up

  • Lesson 20 — Understanding Campaign Frames
  • Lesson 21 — Bringing the Setting to Life
  • Lesson 22 — Inciting Incidents & Campaign Loops
  • Lesson 23 — Final GM Tips & Course Outro
  • Daggerheart Unit 5 Quiz